Reciprocal Sensing Body Mapping
A visual tool inspired by Indigenous Lenca and Mestizo worldviews that helps designers trace how sensations and feelings emerge and flow through our interactions with objects and environments. Paper under review.
Indigenous Knowledge
Material Research
Design Research
UX
Publication
More-Than-Human
Soma Design

Overview
Publications | Exhibitions |
|---|---|
Under review at DRS 2026 (Design Research Society Conference) | Exhibition planned for Spring 2026 at Digital Media Demo Day (Atlanta, GA) |
Project Details
My Role: Lead Researcher, Method Developer, Author, Designer
Technologies / Methods: Figma · Procreate · Body Mapping · Autoethnography · Thematic Mapping · Situated Methods
Team: Dr. Michael Nitsche (PI)
Timeline: August 2025 - Ongoing

Funded by Digital World & Image Group at Georgia Tech
The Problem
Body maps are visual tools (Cochrane et al., 2022) that allow researchers to capture the complex, non-verbal sensations and emotions of users that are often difficult to articulate (Cochrane et al., 2021; Núñez-Pacheco & Loke, 2014). Conventional body mapping focuses on internal sensations and often treats the body as isolated and self-contained (Spiel 2021). This overlooks how sensory experiences emerge through contact with objects and environments, especially in culturally specific contexts where materials are understood as animate, relational, and expressive. This gap limits how body maps can help design researchers understand embodiment in culturally rooted, material practices.

The Solution
Reciprocal Sensing is an expansion of body mapping that draws from Indigenous Lenca knowledge, which understand matter as animate and relational (Tucker, 2010; Joyce, 2024; Weeks & Black, 1992). It expands body mapping to account for culturally specific contexts and ways of knowing.
It invites people to engage with two additional steps to their body map through which they:
link each felt experience to a worldly source
visualize the direction of these sensory flows.
This simple but powerful addition allows body maps to depict a full picture of what agents are involved in the
Design Approach

Reciprocal Sensing was developed through iterative autoethnographic body mapping using Honduran cultural artifacts, including a pocillo (earthenware cup below in figure A), trompo (spinning top in figure B), and Lenca woven cloth (figure C). During these mappings, sensations such as warmth, vibration, tension, and texture emerged not as isolated feelings, but as exchanges between the body and surrounding materials. These interactions reflected Lenca and Mestizo ways of knowing, where sensing is relational, material, and co-created with the environment (Weeks & Black, 1992; Fowler and Card, 2019).
“Lenca people recognize vitality inherent in matter [...] Lenca people insist on the necessity to maintain reciprocity with the spirits that animate nonhuman matter, including geological materials.” (Joyce 2024)
To make these exchanges visible, I researched Lenca and Mestizo material culture and rituals to develop two new elements to conventional body mapping:
identifying material co-actors—objects, textures, forces, or environments that influence sensation, and
drawing directional flows to show how sensation moves between body and material.

Example of a conventional body map showcasing an encounter with Lenca cloth:

Images (A-B) from the experience with a traditional Lenca woven cloth. Sketch C shows the original body map of the engagement with the cloth.
Reciprocal Sensing extension:

The new version of the body map highlights the multiple ways the textile can touch, wrap, or anchor the body.
This approach visualizes sensation as something that travels, spreads, and transforms through contact between human and non-human agents. It treats sensing not as something that happens to the body, but something that is co-produced with the world.
These maps made visible how sensation(such as the warmth of coffee, the vibration of a spinning top, or the drape of a cloth) travel between the body and materials. These uncovered emotional cues, sensory flows, and cultural meanings that can inspire new design directions.
Key Outcomes
This project introduced a culturally situated method for user body mapping that:
Visualized sensation as movement and exchange.
Supported designers recognized and trace material, environmental, and emotional influences during the interaction.
Generated visual maps that serve as reflective prompts, design artifacts, and research data.
Positioned a culturally inspired tool for embodied interaction design, computational design, and sensory ethnography.

The image above shows a conventional Body mapping of playing with a Trompo (spinning top).

By following the Reciprocal Sensing extension the trompo map (above) surfaced that sensations came not just from the object itself, but from all its components—the top, string, winder, and even the ground. These co-actors shaped vibration, tension, and sound, revealing that embodied experience is created through a network of materials, not an isolated object.
Impact
The development of Reciprocal Sensing:
Opens new avenues for pluriversal and more-than-human design methods
Offers a way to visualize sensory experiences through culturally situated and ecological ways of knowing
Supports participatory design with communities who have different ways of thinking about embodiment (Indigenous, neurodivergent, heritage craft) so designers can learn from them to prompt design inspirations
Demonstrates how computational design can engage cultural material knowledge beyond aesthetics
Reflection and Futures
Reciprocal Sensing is not a replacement for body mapping, but a cultural and ecological expansion. It can be adapted for other heritage practices, soma design, research on interactive systems, and tangible interfaces.It offers designers a way to trace how sensation is shared between body, materials, and environment. Future directions include applying this method in co-design workshops, material-based storytelling, and interactive system design. I am now applying this method to design a Human–Human Tangible Interface that facilitates intergenerational dialogue amongst Latinx families using culturally grounded computational design.
References
Cochrane, K. A., Leete, M., Campbell, A., & Ahmadpour, N. (2021). Understanding the first-person experience of walking mindfulness meditation facilitated by EEG-modulated interactive soundscape. Proceedings of the 2021 ACM CHI Conference on Human Factors in Computing Systems (CHI ’21).
Cochrane, K. A., Campbell, A., & Ahmadpour, N. (2022). Body mapping as a tool to support soma-based design reflection. International Journal of Design, 16(2), 33–49.
Fowler, W. R., & Card, J. J. (2019). Material encounters and indigenous transformations in early colonial El Salvador. In C. L. Hofman & F. W. M. Keehnen (Eds.), Material encounters and indigenous transformations in the early colonial Americas: Archaeological case studies (Vol. 9, pp. 197–220). Brill.
Joyce, R. A. (2024). Sites, traces, and materiality: An alchemy of medieval Honduras (1st ed.). Routledge.
Núñez-Pacheco, C., & Loke, L. (2014). Bodymapping and visualization practices for somatic design. Proceedings of the 2014 Design Research Society Conference (DRS ’14).
Spiel, K. (2021). Bodies in Play: Queering and Cripping Game Design. ACM Transactions on Computer-Human Interaction, 28(2), 1–38.
Tucker, C. M. (2010). Changing forests: Collective action, common property, and property rights in La Campa, Honduras. Springer.
Weeks, J. M., & Black, N. J. (1992). Notes on the ethnopharmacology of the Lenca Indians of western Honduras and eastern El Salvador. Mexicon, 14(4), 71–74.