Thaís Alvarenga is a...
creative technologist
developer
XR-AI researcher

Lately, I've been working on...

Solace

Solace is a seated virtual reality experience that explores narrative poetry as a design methodology for VR. Solace tells the story of Rima, a girl navigating loneliness at different stages in her life. The user navigates a 360° track that follows Rima’s journey through the desert in search of solace. Through the lens of Western and Emirati poetic techniques, the project employs onomatopoeic landscapes and spatial pacing to leverage VR’s sensory affordances to deepen emotional engagement and poetic immersion. 

The project was developed in the Unity Engine and built for both the Oculus Quest 2. Its animations were created in Harmony by ToonBoom and Unity’s Mecanim animation system. Solace was showcased at the 2023 New York University, Abu Dhabi (NYUAD) Interactive Media Capstone Festival. A poster paper describing Solace’s design process will be presented at the EAI ArtsIT Interactivity & Game Creation Conference 2024.

Desktop Demo ( 5 min )

Publications

Exhibitions

  • TBA — 13th EAI ArtsIT Poster Presentation Session
  • Thaís Alvarenga. “Solace.” Exhibited at the 2023 NYUAD Interactive Media Capstone Festival, Abu Dhabi, United Arab Emirates, 2023.

Role: Sole creator and developer

Technologies: Unity (C#), Oculus Quest 2, Harmony by ToonBoom, Photoshop, DaVinci Resolve

Thais Alvarenga at the installation of Solace in NYUAD.
VR Headset for Solace: Oculus 2 Quest
Start Menu of Solace

Look of the desert environment in Solace.
Snapshots of the story beats in Solace

Environment Design

First test of sand shaders
Experimenting with 2.5 environments. This idea was quickly discarded, though it lead to more experimentation with texture
Another iteration testing a shader that reacted to user location to make the sand particles shine.
Third iteration of the desert environment. Included experimentation with fog and textures.
Preliminary version: Sand color was inspired by the Rub Al Khali desert

Storyboard

Storyboard in the virtual environment
Story beat layout in the 360° track

Animations

Preliminary animation of Rima.
Preliminary animation where Rima's family emerges from the sands

Exhibition

Majilis layout for seated experience.
View with projection
Group of students before watching Solace before the opening.

Gallery