Thaís Alvarenga is a...
creative technologist
developer
XR-AI researcher
iLLE is a VR therapy app designed to promote self-awareness through a catch-speak-release mechanic that allows users to detach from their thoughts and reframe them using third-person narration. This process supports cognitive distancing, a therapeutic approach that enables users to gain broader perspectives by dettatching from their emotions and experiences.
Set in a calming oasis environment, users engage with introspective prompts by catching bubbles, narrating their thoughts in the third person, and releasing them—an interaction that leverages VR’s sensory affordances to deepen emotional engagement and reflection.
Built in Unity for Oculus Quest 2, iLLE utilizes tools like Shapr3D, Cinemachine 4D, and Unity's Shader Graph to create an immersive, therapeutic experience. AI generated images were creating using DALLE-2 during the conceptual stage of the project.
Recognized at the MIT Reality Hack 2023 for its innovative approach to VR therapy and environmental design, iLLE demonstrates the potential of VR to enhance mental health interventions by combining narrative, spatial design, and user interaction in a VR setting.
Role: Technical Artist, Graphics Programmer, Environmental Designer
Technologies: Unity, Cinema 4D, Shapr3D, Oculus Quest 2
Team: Thaís Alvarenga, Aaron Santiago, Daniela Gallegos Dupuis, Xinman Liu, Keer Zhao